# Prepare and print scoring codes

> Make a scoring code for every match ready to play, or for one day's order of play, and print them as cards to put at the courts.

Who this is for: Anyone with “Run competitions” (by default: Administrator, Sports Convener).
Last checked in release 2026.10.27, on 27 October 2026.
Source: https://sportsclubos.net/help/competitions/print-codes/

Before a match day, the convener can give every match a scoring code and print the codes as cards, one for each match, to put at the courts or hand to whoever marks. Anyone with a card can score that match on their phone, signed in or not. See [Score or watch a match with its code](https://sportsclubos.net/help/competitions/score-with-a-code/index.md).

The Sports Convener can do this by default. Your club can give it to other roles on Roles & permissions.

## Make the codes

- For a whole competition: open it from Club > Competitions > All competitions and press **Make codes for every match ready to play**. A match that already has a code keeps it. The message says how many were made, for example **Codes made for 3 matches; 1 already had one**.
- For one day: on the competition's **Order of play**, choose the **Day**, then press **Make codes for this day**. Every grade of the event in that sport is included, as the order of play shows them.

A match is ready to play when both players are known. A match further on in a draw gets its code once its players are known: make the codes again then.

## Print them

1. Press **Print codes** on the competition, or **Print this day's codes** on the order of play.
2. A page opens with a card for each match that has a code: the competition and round, the two players (anyone under 18 as first name and initial), the court, day and time if set, the QR code large, the code, and **Score or watch at sportsclubos.net/score**.
3. Press **Print**. On A4, six cards fit on a page, with a dashed line to cut along.

If no match has a code yet, the page says so: make the codes first, then open it again.

## What happens next

The codes follow the usual rules: each works while its match is ready to play or being scored, stops when the result is recorded, and stops 14 days after it was made if nobody starts. If a card goes missing, replace that match's code under **Scoring code** on the match, and print it again.
